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I want to render an old scene I had written for pov 3.1. Because I want to change
some things and use 3.1 features I need to convert the halo to a media.
The old scene has following code:
halo {
emitting
spherical_mapping
linear
lambda 2
turbulence <0.3,1,0.3>*1.2
color_map {
[ 0.0 color rgbt<1,0,0,1>]
[ .5 color rgbt<1.75,1,0,0>]
[ 1.0 color rgbt<2,2,0,-1>]
}
jitter 0.1
frequency 1
samples 20
scale 0.4
}
My problem is that I don't remember what kind of pattern the two lines
spherical_mapping
linear
mean. Unfortunatley I have no more 3.0 docs. Does anybody of you remember the
meaning of this and know how to translate that to a density_map?
- Micha
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